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Emmanuel Ramos
Modeling and Lighting
I am a 3D modeling and lighting oriented visual effects artist with a background in traditional art. Through extensive history with traditional art making, I have cultivated an artistic eye that is visible in my CG work. I am versed in a variety of software from Photoshop to Unreal Engine.
Services






Maya
Houdini
Blender
Unreal Engine
Nuke
Zbrush
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